 Attack Alley
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 AUTHOR:  joshcomm1 (Jon C. Randall)
 E-MAIL:  joshcomm@earthlink.net
 ICQ:     81658469
 MAP NAME: Attack Alley
 PRI MAP TYPE: Adamante
 SEC MAP TYPE: Evergreen
 SIZE OF MAP: 5.41mb unzipped, 5.51mb zipped, 64mb, 20 x 20
 MAX NO. PLAYERS: 10
 TESTED: Yes
 TOOLS USED: Annihilator 1.5, HPI View, HPI Pack, Small AI Designer v1.0.0, Paint Plus Pro 7.0, Notepad.
 REQUIRED FILES: TA:CC, TAMEC2000hpi.hpi, TAMEChpi2000b.hpi
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 "Those who fail to learn from the past, are condemmed to repeat it."

 MAP TOPOGRAPHY:
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     This battlemap has a moderate variable wind, excellent metal sources, and many thermal vents.  Used in both Multiplayer/Skirmish mode.
  
 COMBINATION TILE SETS USED:
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     Adamante and Evergreen with various features on this battlemap.

 ADDITIONAL INFORMATION:
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    I would recommend only four to eight players in Skirmish in the Hard Setting, though you can have up to ten players.  You may find your system bog down if you go beyond the recommended players in Hard unless you have good ram and cpu. This is an interesting battlemap for Online/Multiplay mode, as you can do a lot with this....especially if you think you like to pork.

  You may find that in the northern tier of this battlemap that some of the steam vents may not "steam."  This is an experience I have encountered before in another map, but you can still build upon them as they will work fully with full energy, even though they are not "steaming."  Be sure you have both editions of TAMEC's .hpi files for unique visual effects, and that the battlemap does load on your system. Do be aware of the unique layout of the ore path on this one, as it was designed to draw opposing forces to each other and down "Attack Alley." To get a good view of this, go with all ten players in Skirmish, and watch it on the mini screen.

 "Attack Alley" has 4 levels of play (Easy, Medium, Hard, Network 1), each with their own AI and Start Positions.  Do have your initial settings for computer/human metal and energy set for 1000 only on all levels (both Skirmish Mode and Online)! (EASY="Air Battle," MEDIUM="LandAir_SH", HARD & NETWORK 1="Never Again").
 
 I further recommend using WinZip to extract this "Attack Alley.zip" file (and remember where you extracted it to): saving the "Attack Alley.jpg/.bmp" for viewing, "Attack Alley ReadMe.txt" to read, and this unique battlemap "Attack Alley.ufo" to be placed directly in your C:\Cavedog\Totala directory.

 I have included two AI's with this battlemap.  These AI's works very well with this map for Skirmish Mode, and may surprise you as to how sophisticated they are.  I recommend your creating a file called AI in your C:\Cavedog\Totala directory, then installing the "Never Again.txt" AI file, the "AirLand_SH.txt" AI file into this newly created AI file in totala.  The two AI's are non-cheating, aggressive, and for Cavedog units only.

 You must have, in your C:\Cavedog\Totala directory, either The Core Contingency or Battle Tactics expansion packs installed in order to use this map.

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 joshcomm1

 
 
 CONTACT INFORMATION:
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 Jon C. Randall - joshcomm@earthlink.net
 http://www.joshcomm.com 
